Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

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            "source": "Sharing is a non-visible component that enables sharing files and/or messages between your app and other apps installed on a device. The component will display a list of the installed apps that can handle the information provided, and will allow the user to choose one to share the content with, for instance a mail app, a social network app, a texting app, and so on.<br>The file path can be taken directly from other components such as the Camera or the ImagePicker, but can also be specified directly to read from storage. The default behaviour is to share files from the private data directory associated with your app. If the file path starts with a slash (/), the the file relative to / is shared.<br>Be aware that different devices treat storage differently, so a few things to try if, for instance, you have a file called arrow.gif in the folder <code>Appinventor/assets</code>, would be: <ul><li><code>\"file:///sdcard/Appinventor/assets/arrow.gif\"</code></li> or <li><code>\"/storage/Appinventor/assets/arrow.gif\"</code></li></ul>",
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            "target": "Delen is een onzichtbare component die toelaat om bestanden en/of berichten te delen tussen uw app en andere apps die geïnstalleerd zijn op een toestel. De component toont een lijst van geïnstalleerde apps die de gegeven informatie kunnen behandelen, en geven de gebruiker de mogelijkheid om er één te kiezen om de inhoud te delen met, bijvoorbeeld, een mail app, een sociaal netwerk app, een SMS-app, enz.<br>Het bestandspad kan onmiddellijk overgenomen worden van andere componenten zoals de Camera of de Beeldselecteerder, maar kan ook zodanig gespecifieerd worden dat er onmiddellijk vanuit de opslagplaats gelezen kan worden. Hou er rekening mee dat toestellen opslag op een verschillende manier behandelen, dus moeten er eerst enkele dingen getest worden als je, bijvoorbeeld, een bestand hebt dat pijl.gif in de map<code>Appinventor/assets</code>, dan zou dat: <ul><li><code>\"file:///sdcard/Appinventor/assets/pijl.gif\"</code></li> of <li><code>\"/storage/Appinventor/assets/pijl.gif\"</code></li></ul> kunnen zijn.",
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            "id": 225645,
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            "url": "https://weblate.appinventor.mit.edu/api/units/225645/?format=api",
            "source_info": "https://weblate.appinventor.mit.edu/api/sources/10802/?format=api"
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            "translation": "https://weblate.appinventor.mit.edu/api/translations/appinventor/component-info/nl/?format=api",
            "source": "A Slider is a progress bar that adds a draggable thumb. You can touch the thumb and drag left or right to set the slider thumb position. As the Slider thumb is dragged, it will trigger the PositionChanged event, reporting the position of the Slider thumb. The reported position of the Slider thumb can be used to dynamically update another component attribute, such as the font size of a TextBox or the radius of a Ball.",
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            "target": "Een schuifbalk is een voortgangsbalk die een schuifknop toevoegt. Je kan de knop aanraken en naar links of rechts slepen om deze in een nieuwe positie te zetten. Terwijl de schuifknop gesleept wordt, activeert deze de PositieGewijzigd gebeurtenis, en zal het de positie van de knop rapporteren. The gerapporteerde positie van de schuifknop kan gebruikt worden om dynamisch een eigenschap van een ander component bij te werken, zoals de lettergrootte van een TekstVak of de straal van een Bal.",
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            "id": 225646,
            "web_url": "https://weblate.appinventor.mit.edu/translate/appinventor/component-info/nl/?checksum=74531cfe3af3481a",
            "url": "https://weblate.appinventor.mit.edu/api/units/225646/?format=api",
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            "source": "<p>A multimedia component that plays sound files and optionally vibrates for the number of milliseconds (thousandths of a second) specified in the Blocks Editor. The name of the sound file to play can be specified either in the Designer or in the Blocks Editor.</p> <p>For supported sound file formats, see <a href=\"http://developer.android.com/guide/appendix/media-formats.html\" target=\"_blank\">Android Supported Media Formats</a>.</p><p>This <code>Sound</code> component is best for short sound files, such as sound effects, while the <code>Player</code> component is more efficient for longer sounds, such as songs.</p><p>You might get an error if you attempt to play a sound immeditely after setting the source.</p>",
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            "target": "<p>Een multimedia component om geluid af te spelen en optioneel de smartphone voor een aantal milliseconden (1000 milliseconden = 1 seconde) te laten vibreren via de programmeeromgeving. De naam van het geluidsbestand kan zowel via de teken- als programmeeromgeving worden ingesteld.</p><p>We verwijzen naar <a href=\"http://developer.android.com/guide/appendix/media-formats.html\" target=\"_blank\">Android Supported Media Formats</a> om de lijst van de ondersteunde geluidsformaten weer te geven.</p><p>Merk op dat deze <code>Geluid</code> component het best geschikt is voor korte geluiden (zoals geluidseffecten), terwijl de <code>Speler</code> component dan beter is met langere geluiden zoals liedjes.</p>",
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            "source": "<p>Multimedia component that records audio.</p>",
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            "target": "<p>Multimediacomponent die audio opneemt.</p>",
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            "source": "Component for using Voice Recognition to convert from speech to text",
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            "target": "Component om Spraakherkenning te gebruiken om spraak naar tekst om te zetten. ",
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            "id": 225649,
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            "url": "https://weblate.appinventor.mit.edu/api/units/225649/?format=api",
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            "translation": "https://weblate.appinventor.mit.edu/api/translations/appinventor/component-info/nl/?format=api",
            "source": "<p>A spinner component that displays a pop-up with a list of elements. These elements can be set in the Designer or Blocks Editor by setting the<code>ElementsFromString</code> property to a string-separated concatenation (for example, <em>choice 1, choice 2, choice 3</em>) or by setting the <code>Elements</code> property to a List in the Blocks editor. Spinners are created with the first item already selected. So selecting it does not generate an After Picking event. Consequently it''s useful to make the first Spinner item be a non-choice like \"Select from below...\". </p>",
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            "target": "<p>Een-spinner component die een pop-up toont met een lijst van elementen. Deze elementen kunnen in de ''Ontwerper'' of ''Blokken'' geactiveerd worden door de <code>ElementenVanString</code> eigenschap te zetten als string-gescheiden reeks (bijvoorbeeld, <em>keuze 1, keuze 2, keuze 3</em>) of door het zetten van de  <code>Elementen</code> eigenschap als lijst in ''Blokken'' editor.</p>",
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            "id": 225650,
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            "translation": "https://weblate.appinventor.mit.edu/api/translations/appinventor/component-info/nl/?format=api",
            "source": "Spreadsheet is a non-visible component for storing and receiving data from a Spreadsheet document using the Google Sheets API. <p>In order to utilize this component, one must first have a Google Developer Account. Then, one must create a new project under that Google Developer Account, enable the Google Sheets API on that project, and finally create a Service Account for the Sheets API.</p><p>Instructions on how to create the Service Account, as well as where to find other relevant information for using the Spreadsheet Component, can be found <a href=''/reference/other/googlesheets-api-setup.html''>here</a>.</p>",
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            "translation": "https://weblate.appinventor.mit.edu/api/translations/appinventor/component-info/nl/?format=api",
            "source": "Toggle switch that raises an event when the user clicks on it. There are many properties affecting its appearance that can be set in the Designer or Blocks Editor.",
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            "target": "Schakelaar die een evenement aanroept wanneer de gebruiker erop klikt. Er zijn veel opties die invloed hebben op het uiterlijk van de schakelaar die gezet kunnen worden in de Ontwerper of het Blokken paneel.",
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            "url": "https://weblate.appinventor.mit.edu/api/units/225652/?format=api",
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            "translation": "https://weblate.appinventor.mit.edu/api/translations/appinventor/component-info/nl/?format=api",
            "source": "<p>A formatting element in which to place components that should be displayed in tabular form.</p>",
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            "target": "<p>Een formatteringselement waarin componenten geplaatst worden die in tabelvorm getoond moeten worden.</p>",
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            "id": 225653,
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            "url": "https://weblate.appinventor.mit.edu/api/units/225653/?format=api",
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            "translation": "https://weblate.appinventor.mit.edu/api/translations/appinventor/component-info/nl/?format=api",
            "source": "<p>A box for the user to enter text. The initial or user-entered text value is in the <code>Text</code> property. If blank, the <code>Hint</code> property, which appears as faint text in the box, can provide the user with guidance as to what to type.</p><p>The <code>MultiLine</code> property determines if the text can havemore than one line. For a single line text box, the keyboard will closeautomatically when the user presses the Done key. To close the keyboard for multiline text boxes, the app should use the HideKeyboard method or rely on the user to press the Back key.</p><p>The <code> NumbersOnly</code> property restricts the keyboard to acceptnumeric input only.</p><p>Other properties affect the appearance of the text box (<code>TextAlignment</code>, <code>BackgroundColor</code>, etc.) and whether it can be used (<code>Enabled</code>).</p><p>Text boxes are usually used with the <code>Button</code> component, with the user clicking on the button when text entry is complete.</p><p>If the text entered by the user should not be displayed, use <code>PasswordTextBox</code> instead.</p>",
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            "target": "<p>Een plaats om tekst in te voegen. De oorspronkelijke of door de programmeur ingevoerde tekst staat in de <code>Tekst</code> eigenschap.  Indien deze leeg is, kan de <code>Hint</code> eigenschap, die als vage tekst in het tekstvlak verschijnt, een leidraad zijn wat er moet worden ingevuld.</p><p>De eigenschap <code>multi-lijn</code> duidt aan indien de tekst meer dan 1 lijn mag bevatten.  Indien er enkel 1 lijn kan worden ingevuld, dan zal het toestenbord ook automatisch verdwijnen wanneer de gebruiker de toets Gedaan kiest.  Om het toetsenbord te doen verdwijnen wanneer er meerdere lijnen mogelijk zijn, moet de app de methode VerbergToetsenbord gebruiken of rekenen op de gebruiker om de toets Terug te gebruiken./p> <p>De eigenschap <code>EnkelCijfers</code> beperkt het toestenbord tot enkel het ingeven van cijfers.</p><p>Andere eigenschappen hebben invloed hoe het tekstvlak wordt getoond (<code>TekstUitlijning</code>, <code>Achtergrondkleur</code>, enz.) en indien het kan worden gebruikt (<code>Actief</code>).</p><p>Tekstvakken worden normaal gebruikt in combinatie met een <code>Knop</code> component, om de gebruiker de ingave van de tekst te laten bevestigen.</p><p>Indien de ingevoerde tekst niet aan de gebruiker mag worden getoond, moet de <code>PaswoordTekstvak</code> worden gebruikt.</p>",
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            "source": "The TextToSpeech component speaks a given text aloud. You can set the pitch and the rate of speech. <p>You can also set a language by supplying a language code. This changes the pronunciation of words, not the actual language spoken. For example, setting the language to French and speaking English text will sound like someone speaking English (en) with a French accent.</p> <p>You can also specify a country by supplying a country code. This can affect the pronunciation. For example, British English (GBR) will sound different from US English (USA). Not every country code will affect every language.</p> <p>The languages and countries available depend on the particular device, and can be listed with the AvailableLanguages and AvailableCountries properties.</p>",
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            "target": "Component voor het gebruik van TekstNaarSpraak om een bericht in te spreken.",
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            "source": "<p>A component that will, when the <code>SendMessage</code> method is called, send the text message specified in the <code>Message</code> property to the phone number specified in the <code>PhoneNumber</code> property.</p> <p>If the <code>ReceivingEnabled</code> property is set to 1 messages will <b>not</b> be received. If <code>ReceivingEnabled</code> is set to 2 messages will be received only when the application is running. Finally if <code>ReceivingEnabled</code> is set to 3, messages will be received when the application is running <b>and</b> when the application is not running they will be queued and a notification displayed to the user.</p> <p>When a message arrives, the <code>MessageReceived</code> event is raised and provides the sending number and message.</p> <p> An app that includes this component will receive messages even when it is in the background (i.e. when it''s not visible on the screen) and, moreso, even if the app is not running, so long as it''s installed on the phone. If the phone receives a text message when the app is not in the foreground, the phone will show a notification in the notification bar. Selecting the notification will bring up the app. As an app developer, you''ll probably want to give your users the ability to control ReceivingEnabled so that they can make the phone ignore text messages.</p> <p>If the GoogleVoiceEnabled property is true, messages can be sent over Wifi using Google Voice. This option requires that the user have a Google Voice account and that the mobile Voice app is installed on the phone. The Google Voice option works only on phones that support Android 2.0 (Eclair) or higher.</p> <p>To specify the phone number (e.g., 650-555-1212), set the <code>PhoneNumber</code> property to a Text string with the specified digits (e.g., 6505551212). Dashes, dots, and parentheses may be included (e.g., (650)-555-1212) but will be ignored; spaces may not be included.</p> <p>Another way for an app to specify a phone number would be to include a <code>PhoneNumberPicker</code> component, which lets the users select a phone numbers from the ones stored in the the phone''s contacts.</p>",
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            "target": "<p>Deze component zal bij het programmeren van de <code>ZendBericht</code> blok, een SMS met de tekst uit <code>Bericht</code> eigenschap naar het telefoonnummer uit de <code>GSMnummer</code> eigenschap sturen.</p><p>Wanneer een SMS bericht wordt ontvangen, dan wordt de <code>BerichtOntvangen</code> gebeurtenis geactiveerd en wordt het GSM nummer van de verstuurder en het bericht doorgegeven.</p><p>Afhankelijk van de cijferwaarde in de eigenschap <code>OntvangenMogelijk</code> zijn verschillende mogelijkheden dat jouw programma reageert bij het binnenkomen van een SMS bericht, nl.<ul><li><b>1</b> = berichten worden <u>NIET</u> verwerkt,</li><li><b>2</b> = berichten worden alleen verwerkt als jouw applicatie actief is,</li><li><b>3</b> = berichten worden direct verwerkt als jouw applicatie actief is of bij inactief in een rij geplaatst mét een melding aan de gebruiker. Wanneer deze de melding selecteert, dan komt jouw applicatie te voorschijn en worden de berichten verwerkt.</li></ul><p>Je kan de lijst met contacten op de GSM koppelen aan jouw programma en de gebruiker een GSM nummer laten kiezen via de <code>TelefoonKiezer</code> component.</p><p>Merk op dat de \"Google Voice\"-functionaliteit niet beschikbaar is in Vlaanderen of Nederland.</p>",
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            "source": "<p>A button that, when clicked on, launches a popup dialog to allow the user to select a time.</p>",
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            "source": "TinyDB is a non-visible component that stores data for an app. <p> Apps created with App Inventor are initialized each time they run: If an app sets the value of a variable and the user then quits the app, the value of that variable will not be remembered the next time the app is run. In contrast, TinyDB is a <em> persistent </em> data store for the app, that is, the data stored there will be available each time the app is run. An example might be a game that saves the high score and retrieves it each time the game is played. </<p> <p> Data items are strings stored under <em>tags</em> . To store a data item, you specify the tag it should be stored under. Subsequently, you can retrieve the data that was stored under a given tag. </p><p> There is only one data store per app. Even if you have multiple TinyDB components, they will use the same data store. To get the effect of separate stores, use different keys. Also each app has its own data store. You cannot use TinyDB to pass data between two different apps on the phone, although you <em>can</em> use TinyDb to shares data between the different screens of a multi-screen app. </p> <p>When you are developing apps using the AI Companion, all the apps using that companion will share the same TinyDb. That sharing will disappear once the apps are packaged. But, during development, you should be careful to clear the TinyDb each time you start working on a new app.</p>",
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            "source": "A component that predicts a best fit model for a given data series.",
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            "source": "A non-visible component that enables communication with <a href=\"http://www.twitter.com\" target=\"_blank\">Twitter</a>. Once a user has logged into their Twitter account (and the authorization has been confirmed successful by the <code>IsAuthorized</code> event), many more operations are available:<ul><li> Searching Twitter for tweets or labels (<code>SearchTwitter</code>)</li><li> Sending a Tweet (<code>Tweet</code>) </li><li> Sending a Tweet with an Image (<code>TweetWithImage</code>) </li><li> Directing a message to a specific user (<code>DirectMessage</code>)</li> <li> Receiving the most recent messages directed to the logged-in user (<code>RequestDirectMessages</code>)</li> <li> Following a specific user (<code>Follow</code>)</li><li> Ceasing to follow a specific user (<code>StopFollowing</code>)</li><li> Getting a list of users following the logged-in user (<code>RequestFollowers</code>)</li> <li> Getting the most recent messages of users followed by the logged-in user (<code>RequestFriendTimeline</code>)</li> <li> Getting the most recent mentions of the logged-in user (<code>RequestMentions</code>)</li></ul></p> <p>You must obtain a Consumer Key and Consumer Secret for Twitter authorization specific to your app from http://twitter.com/oauth_clients/new",
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