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4. Component Info
Japanese
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Context:
AccelerometerSensorHelpStringComponentPallette
Source
Non-visible component that can detect shaking and measure acceleration approximately in three dimensions using SI units (m/s
<sup>
2
</sup>
). The components are:
<ul>
<li>
<strong>
xAccel
</strong>
: 0 when the phone is at rest on a flat surface, positive when the phone is tilted to the right (i.e., its left side is raised), and negative when the phone is tilted to the left (i.e., its right size is raised).
</li>
<li>
<strong>
yAccel
</strong>
: 0 when the phone is at rest on a flat surface, positive when its bottom is raised, and negative when its top is raised.
</li>
<li>
<strong>
zAccel
</strong>
: Equal to -9.8 (earth''s gravity in meters per second per second when the device is at rest parallel to the ground with the display facing up, 0 when perpendicular to the ground, and +9.8 when facing down. The value can also be affected by accelerating it with or against gravity.
</li>
</ul>
Translation
Japanese
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」
『
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—
端末の揺れを検知したり、SI 単位(m/s²)で 3 方向の加速度を大まかに測定できる非表示コンポーネント。 各軸の意味は次のとおりです。 ・xAccel(X 軸):携帯電話が平らな場所で静止しているときは 0。右に傾く(左側が持ち上がる)と 負の値。左に傾く(右側が持ち上がる)と 負の値。 ・yAccel(Y 軸):携帯電話が平らな場所で静止しているときは 0。下側(ホームボタン側)が持ち上がると 正の値。上側(カメラ側)が持ち上がると 負の値。 ・zAccel(Z 軸):端末を地面と平行に「画面を上向き」で置いたときは -9.8(重力加速度)。端末を地面に対して垂直にすると 0。端末を地面と平行に「画面を下向き」で置くと +9.8。また、重力の向きに沿って/逆らって端末を動かすと、その分値も変化します。
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1
Non-visible component that can detect shaking and measure acceleration approximately in three dimensions using SI units (m/s<sup>2</sup>). The components are: <ul><li> <strong>xAccel</strong>: 0 when the phone is at rest on a flat surface, positive when the phone is tilted to the right (i.e., its left side is raised), and negative when the phone is tilted to the left (i.e., its right size is raised).</li> <li> <strong>yAccel</strong>: 0 when the phone is at rest on a flat surface, positive when its bottom is raised, and negative when its top is raised. </li> <li> <strong>zAccel</strong>: Equal to -9.8 (earth''s gravity in meters per second per second when the device is at rest parallel to the ground with the display facing up, 0 when perpendicular to the ground, and +9.8 when facing down. The value can also be affected by accelerating it with or against gravity. </li></ul>
端末の揺れを検知したり、SI 単位(m/s²)で 3 方向の加速度を大まかに測定できる非表示コンポーネント。
各軸の意味は次のとおりです。
・xAccel(X 軸):携帯電話が平らな場所で静止しているときは 0。右に傾く(左側が持ち上がる)と 負の値。左に傾く(右側が持ち上がる)と 負の値。
・yAccel(Y 軸):携帯電話が平らな場所で静止しているときは 0。下側(ホームボタン側)が持ち上がると 正の値。上側(カメラ側)が持ち上がると 負の値。
・zAccel(Z 軸):端末を地面と平行に「画面を上向き」で置いたときは -9.8(重力加速度)。端末を地面に対して垂直にすると 0。端末を地面と平行に「画面を下向き」で置くと +9.8。また、重力の向きに沿って/逆らって端末を動かすと、その分値も変化します。
2
A component that can launch an activity using the <code>StartActivity</code> method. <p>Activities that can be launched include:<ul> <li> Starting another App Inventor for Android app. To do so, first find out the <em>class</em> of the other application by downloading the source code and using a file explorer or unzip utility to find a file named "youngandroidproject/project.properties". The first line of the file will start with "main=" and be followed by the class name; for example, <code>main=com.gmail.Bitdiddle.Ben.HelloPurr.Screen1</code>. (The first components indicate that it was created by Ben.Bitdiddle
<code>StartActivity</code>メソッドを使用してアクティビティを起動できるコンポーネントです。<p><ul> <li> 別の App Inventor for Android アプリケーションを起動します。ソースコードをダウンロードし、ファイルエクスプローラーやunzipユーティリティを使って「youngandroidproject/project.properties」というファイルを見つけてください。例えば、<code>main=com.gmail.Bitdiddle.Ben.HelloPurr.Screen1</code>のようになります。(最初のコンポーネントはBen.Bitdiddleによって作成されたことを示します。)
3
A component that contains anomaly detection models
異常検知モデルを適用するためのデータサイエンス用コンポーネント。
4
<p>A round ''sprite'' that can be placed on a <code>Canvas</code>, where it can react to touches and drags, interact with other sprites (<code>ImageSprite</code>s and other <code>Ball</code>s) and the edge of the Canvas, and move according to its property values.</p><p>For example, to have a <code>Ball</code> move 4 pixels toward the top of a <code>Canvas</code> every 500 milliseconds (half second), you would set the <code>Speed</code> property to 4 [pixels], the <code>Interval</code> property to 500 [milliseconds], the <code>Heading</code> property to 90 [degrees], and the <code>Enabled</code> property to <code>True</code>.</p><p>The difference between a <code>Ball</code> and an <code>ImageSprite</code> is that the latter can get its appearance from an image file, while a <code>Ball</code>''s appearance can be changed only by varying its <code>PaintColor</code> and <code>Radius</code> properties.</p>
<p><code>Canvas</code> 上に配置できる丸い「スプライト」。タッチやドラッグに反応し、他のスプライト (<code>ImageSprite</code> など) と対話できます。 <code>Ball</code>s) と Canvas の端を移動し、そのプロパティ値に従って移動します。</p><p>たとえば、<code>Ball</code> を手前に 4 ピクセル移動させるには、 <code>Canvas</code> の先頭を 500 ミリ秒 (0.5 秒) ごとに表示するには、<code>Speed</code> プロパティを 4 [ピクセル] に設定し、<code>Interval</code> プロパティを 4 [ピクセル] に設定します。 500 [ミリ秒]、<code>Heading</code> プロパティを 90 [度]、<code>Enabled</code> プロパティを <code>True</code> に設定します。</p><p> <code>Ball</code> と <code>ImageSprite</code> の違いは、後者は画像ファイルから外観を取得できるのに対し、<code>Ball</code> の外観は画像ファイルから取得できることです。 <code>PaintColor</code> プロパティと <code>Radius</code> プロパティを変更することによってのみ変更されます。</p>
5
Component for using the Barcode Scanner to read a barcode
バーコードスキャナーを使用してバーコードを読み取るためのコンポーネント。
6
A sensor component that can measure the ambient air pressure.
周囲の大気圧を測定できるセンサーコンポーネント。
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AccelerometerSensorHelpStringComponentPallette
Source string age
a year ago
Translation file
appinventor/appengine/src/com/google/appinventor/client/editor/simple/components/i18n/ComponentInfoTranslations_ja.properties, string 1
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