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4. Component Info
Filipino
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Content
Context:
AccelerometerSensorHelpStringComponentPallette
Source
Non-visible component that can detect shaking and measure acceleration approximately in three dimensions using SI units (m/s
<sup>
2
</sup>
). The components are:
<ul>
<li>
<strong>
xAccel
</strong>
: 0 when the phone is at rest on a flat surface, positive when the phone is tilted to the right (i.e., its left side is raised), and negative when the phone is tilted to the left (i.e., its right size is raised).
</li>
<li>
<strong>
yAccel
</strong>
: 0 when the phone is at rest on a flat surface, positive when its bottom is raised, and negative when its top is raised.
</li>
<li>
<strong>
zAccel
</strong>
: Equal to -9.8 (earth''s gravity in meters per second per second when the device is at rest parallel to the ground with the display facing up, 0 when perpendicular to the ground, and +9.8 when facing down. The value can also be affected by accelerating it with or against gravity.
</li>
</ul>
Translation
Filipino
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”
‘
’
Ang hindi nakikitang komponent na pwedeng makakilala na pagka-alog at maaaring sumukat ng akselerasyon ng higit kumulang sa tatlong dimensyon gamit ang nga yunit ng SI (m/s<sup>2</sup>). Ang mga komponent ay: <ul>ActivityStarterHelpStringComponentPallette=Ang komponent na pwedeng maglunsad ng aktibidad gamit ang <code>StartActivity</code> na pamamaraan.<p>Ang aktibidad na pwedeng mailunsad ay naglakip ng: <ul> BallHelpStringComponentPallette=<p>Ang bilog na "sprite" na pwedeng mailagay sa <code>Canvas</code>, na kung saan pwedeng magre-ak kapag hinahawakan at kapag i-drag, makipag-ugnay sa ibang sprites (<code>ImageSprite</code>s at ibang <code>Ball</code>s) at ang gilid ng kanbas, at mailipat papunta sa mga balyu ng property.</p><p>Halimbawa, para magkaroon ng <code>Ball</code> maglipat ng apat na piksels patungo sa taas ng <code>Canvas</code> kada 500 milliseconds (kalahati ng isang segundo), pwedeng magset ng code <code>Speed</code> hanggang sa apat na [piksels], ang <code>Interval</code> property hanggang 500 [milliseconds], ang <code>Heading</code> property hanggang 90 [degrees], at ang <code>Enabled</code> property para sa <code>True</code>. Ito at ang ibang mga property ay pwedeng mabago sa anumang oras.</p><p>Ang kaibanhan ng Ball at nang <code>ImageSprite</code> ay ang nasa huli ay pwedeng makakuha ng anyo mula imahe ng isang file, habang ang anyo ng Ball ay maaari lamang mabago kabang iniba-iba ang <code>PaintColor</code> at <code>Radius</code> ang mga properties.</p>
1504
/8850
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6
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1
Non-visible component that can detect shaking and measure acceleration approximately in three dimensions using SI units (m/s<sup>2</sup>). The components are: <ul><li> <strong>xAccel</strong>: 0 when the phone is at rest on a flat surface, positive when the phone is tilted to the right (i.e., its left side is raised), and negative when the phone is tilted to the left (i.e., its right size is raised).</li> <li> <strong>yAccel</strong>: 0 when the phone is at rest on a flat surface, positive when its bottom is raised, and negative when its top is raised. </li> <li> <strong>zAccel</strong>: Equal to -9.8 (earth''s gravity in meters per second per second when the device is at rest parallel to the ground with the display facing up, 0 when perpendicular to the ground, and +9.8 when facing down. The value can also be affected by accelerating it with or against gravity. </li></ul>
Ang hindi nakikitang komponent na pwedeng makakilala na pagka-alog at maaaring sumukat ng akselerasyon ng higit kumulang sa tatlong dimensyon gamit ang nga yunit ng SI (m/s<sup>2</sup>).
Ang mga komponent ay: <ul>ActivityStarterHelpStringComponentPallette=Ang komponent na pwedeng maglunsad ng aktibidad gamit ang <code>StartActivity</code> na pamamaraan.<p>Ang aktibidad na pwedeng mailunsad ay naglakip ng: <ul> BallHelpStringComponentPallette=<p>Ang bilog na "sprite" na pwedeng mailagay sa <code>Canvas</code>, na kung saan pwedeng magre-ak kapag hinahawakan at kapag i-drag, makipag-ugnay sa ibang sprites (<code>ImageSprite</code>s at ibang <code>Ball</code>s) at ang gilid ng kanbas, at mailipat papunta sa mga balyu ng property.</p><p>Halimbawa, para magkaroon ng <code>Ball</code> maglipat ng apat na piksels patungo sa taas ng <code>Canvas</code> kada 500 milliseconds (kalahati ng isang segundo), pwedeng magset ng code <code>Speed</code> hanggang sa apat na [piksels], ang <code>Interval</code> property hanggang 500 [milliseconds], ang <code>Heading</code> property hanggang 90 [degrees], at ang <code>Enabled</code> property para sa <code>True</code>.
Ito at ang ibang mga property ay pwedeng mabago sa anumang oras.</p><p>Ang kaibanhan ng Ball at nang <code>ImageSprite</code> ay ang nasa huli ay pwedeng makakuha ng anyo mula imahe ng isang file, habang ang anyo ng Ball ay maaari lamang mabago kabang iniba-iba ang <code>PaintColor</code> at <code>Radius</code> ang mga properties.</p>
2
A component that can launch an activity using the <code>StartActivity</code> method. <p>Activities that can be launched include:<ul> <li> Starting another App Inventor for Android app. To do so, first find out the <em>class</em> of the other application by downloading the source code and using a file explorer or unzip utility to find a file named "youngandroidproject/project.properties". The first line of the file will start with "main=" and be followed by the class name; for example, <code>main=com.gmail.Bitdiddle.Ben.HelloPurr.Screen1</code>. (The first components indicate that it was created by Ben.Bitdiddle
3
A component that contains anomaly detection models
4
<p>A round ''sprite'' that can be placed on a <code>Canvas</code>, where it can react to touches and drags, interact with other sprites (<code>ImageSprite</code>s and other <code>Ball</code>s) and the edge of the Canvas, and move according to its property values.</p><p>For example, to have a <code>Ball</code> move 4 pixels toward the top of a <code>Canvas</code> every 500 milliseconds (half second), you would set the <code>Speed</code> property to 4 [pixels], the <code>Interval</code> property to 500 [milliseconds], the <code>Heading</code> property to 90 [degrees], and the <code>Enabled</code> property to <code>True</code>.</p><p>The difference between a <code>Ball</code> and an <code>ImageSprite</code> is that the latter can get its appearance from an image file, while a <code>Ball</code>''s appearance can be changed only by varying its <code>PaintColor</code> and <code>Radius</code> properties.</p>
5
Component for using the Barcode Scanner to read a barcode
Ang komponent para sa paggamit ng Barcode Scanner para makabasa ng barcode
6
A sensor component that can measure the ambient air pressure.
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AccelerometerSensorHelpStringComponentPallette
Source string age
5 months ago
Translation file
appinventor/appengine/src/com/google/appinventor/client/editor/simple/components/i18n/ComponentInfoTranslations_fil.properties, string 1
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