Source Context Failing checks
Change value:
.Blockly.Msg.CHANGE_VALUE_TITLE
New variable...
.Blockly.Msg.NEW_VARIABLE
New variable name:
.Blockly.Msg.NEW_VARIABLE_TITLE
Rename variable...
.Blockly.Msg.RENAME_VARIABLE
Rename all '%1' variables to:
.Blockly.Msg.RENAME_VARIABLE_TITLE
Variables
.Blockly.Msg.VARIABLE_CATEGORY
Procedures
.Blockly.Msg.PROCEDURE_CATEGORY
This block cannot be in a definition
.Blockly.Msg.ERROR_BLOCK_CANNOT_BE_IN_DEFINTION
Select a valid item in the drop down.
.Blockly.Msg.ERROR_SELECT_VALID_ITEM_FROM_DROPDOWN
This is a duplicate event handler for this component.
.Blockly.Msg.ERROR_DUPLICATE_EVENT_HANDLER
Component does not exist
.Blockly.Msg.ERROR_COMPONENT_DOES_NOT_EXIST
This block is not defined. Delete this block!
.Blockly.Msg.ERROR_BLOCK_IS_NOT_DEFINED
The break block should be used only within loops
.Blockly.Msg.ERROR_BREAK_ONLY_IN_LOOP
This text block does not contain a valid number
.Blockly.Msg.ERROR_INVALID_NUMBER_CONTENT
Click the square to pick a color.
.Blockly.Msg.LANG_COLOUR_PICKER_TOOLTIP
black
.Blockly.Msg.LANG_COLOUR_BLACK
white
.Blockly.Msg.LANG_COLOUR_WHITE
red
.Blockly.Msg.LANG_COLOUR_RED
pink
.Blockly.Msg.LANG_COLOUR_PINK
orange
.Blockly.Msg.LANG_COLOUR_ORANGE
yellow
.Blockly.Msg.LANG_COLOUR_YELLOW
green
.Blockly.Msg.LANG_COLOUR_GREEN
cyan
.Blockly.Msg.LANG_COLOUR_CYAN
blue
.Blockly.Msg.LANG_COLOUR_BLUE
magenta
.Blockly.Msg.LANG_COLOUR_MAGENTA
light gray
.Blockly.Msg.LANG_COLOUR_LIGHT_GRAY
dark gray
.Blockly.Msg.LANG_COLOUR_DARK_GRAY
gray
.Blockly.Msg.LANG_COLOUR_GRAY
split color
.Blockly.Msg.LANG_COLOUR_SPLIT_COLOUR
A list of four elements, each in the range 0 to 255, representing the red, green, blue and alpha components.
.Blockly.Msg.LANG_COLOUR_SPLIT_COLOUR_TOOLTIP
make color
.Blockly.Msg.LANG_COLOUR_MAKE_COLOUR
Generate a color using the given red, green, blue, and optionally alpha components.
.Blockly.Msg.LANG_COLOUR_MAKE_COLOUR_TOOLTIP
Control
.Blockly.Msg.LANG_CATEGORY_CONTROLS
If a value is true, then do some statements.
.Blockly.Msg.LANG_CONTROLS_IF_TOOLTIP_1
If a value is true, then do the first block of statements.
Otherwise, do the second block of statements.
.Blockly.Msg.LANG_CONTROLS_IF_TOOLTIP_2
If the first value is true, then do the first block of statements.
Otherwise, if the second value is true, do the second block of statements.
.Blockly.Msg.LANG_CONTROLS_IF_TOOLTIP_3
If the first value is true, then do the first block of statements.
Otherwise, if the second value is true, do the second block of statements.
If none of the values are true, do the last block of statements.
.Blockly.Msg.LANG_CONTROLS_IF_TOOLTIP_4
if
.Blockly.Msg.LANG_CONTROLS_IF_MSG_IF
else if
.Blockly.Msg.LANG_CONTROLS_IF_MSG_ELSEIF
else
.Blockly.Msg.LANG_CONTROLS_IF_MSG_ELSE
then
.Blockly.Msg.LANG_CONTROLS_IF_MSG_THEN
if
.Blockly.Msg.LANG_CONTROLS_IF_IF_TITLE_IF
Add, remove, or reorder sections
to reconfigure this if block.
.Blockly.Msg.LANG_CONTROLS_IF_IF_TOOLTIP
else if
.Blockly.Msg.LANG_CONTROLS_IF_ELSEIF_TITLE_ELSEIF
Add a condition to the if block.
.Blockly.Msg.LANG_CONTROLS_IF_ELSEIF_TOOLTIP
else
.Blockly.Msg.LANG_CONTROLS_IF_ELSE_TITLE_ELSE
Add a final, catch-all condition to the if block.
.Blockly.Msg.LANG_CONTROLS_IF_ELSE_TOOLTIP
repeat
.Blockly.Msg.LANG_CONTROLS_WHILEUNTIL_TITLE_REPEAT
do
.Blockly.Msg.LANG_CONTROLS_WHILEUNTIL_INPUT_DO
while
.Blockly.Msg.LANG_CONTROLS_WHILEUNTIL_OPERATOR_WHILE