Source Context Failing checks
AnchorHorizontal
AnchorHorizontalProperties
The horizontal alignment property controls where the Marker''s anchor is located relative to its width. The choices are: 1 = left aligned, 3 = horizontally centered, 2 = right aligned.
AnchorHorizontalPropertyDescriptions
AnchorVertical
AnchorVerticalProperties
The vertical alignment property controls where the Marker''s anchor is located relative to its height. The choices are: 1 = aligned at the top, 2 = vertically centered, 3 = aligned at the bottom.
AnchorVerticalPropertyDescriptions
Angle
AngleProperties
Returns an angle that tells the direction in which the device is tiled. That is, it tells the direction of the force that would be felt by a ball rolling on the surface of the device.
AnglePropertyDescriptions
Animation
AnimationProperties
This is a limited form of animation that can attach a small number of motion types to images. The allowable motions are ScrollRightSlow, ScrollRight, ScrollRightFast, ScrollLeftSlow, ScrollLeft, ScrollLeftFast, and Stop
AnimationPropertyDescriptions
A component that contains anomaly detection models
AnomalyDetectionHelpStringComponentPallette
ApiKey
ApiKeyProperties
AppName
AppNameProperties
This is the display name of the installed application in the phone.If the AppName is blank, it will be set to the name of the project when the project is built.
AppNamePropertyDescriptions
Appearance
AppearancePropertyCategory
Appends text to the end of a file storage, creating the file if it does not exist. See the help text under SaveFile for information about where files are written.
AppendToFileMethodDescriptions
AppendToFile
AppendToFileMethods
Append a value to the end of a list atomically. If two devices use this function simultaneously, both will be appended and no data lost.
AppendValueMethodDescriptions
AppendValue
AppendValueMethods
Append a value to the end of a list atomically. If two devices use this function simultaneously, both will be appended and no data lost.
AppendValueToListMethodDescriptions
AppendValueToList
AppendValueToListMethods
ApplicationName
ApplicationNameProperties
Specifies the name of the application given when doing an API call.
ApplicationNamePropertyDescriptions
Ask the user to grant access to a dangerous permission.
AskForPermissionMethodDescriptions
AskForPermission
AskForPermissionMethods
Redirects user to login to Twitter via the Web browser using the OAuth protocol if we don''t already have authorization.
AuthorizeMethodDescriptions
Authorize
AuthorizeMethods
AvailableCountries
AvailableCountriesProperties
List of the country codes available on this device for use with TextToSpeech. Check the Android developer documentation under supported languages to find the meanings of these abbreviations.
AvailableCountriesPropertyDescriptions
AvailableLanguages
AvailableLanguagesProperties
List of the languages available on this device for use with TextToSpeech. Check the Android developer documentation under supported languages to find the meanings of these abbreviations.
AvailableLanguagesPropertyDescriptions
Available
AvailableProperties
AvailableProviders
AvailableProvidersProperties
List of available service providers, such as gps or network. This information is provided as a list and in text form.
AvailableProvidersPropertyDescriptions
AverageLux
AverageLuxProperties
The average of the 10 most recent light levels measured, in lux.
AverageLuxPropertyDescriptions
Azimuth
AzimuthProperties
Returns the azimuth angle of the device. To return meaningful values the sensor must be enabled.
AzimuthPropertyDescriptions
Device back button pressed.
BackPressedEventDescriptions
BackPressed
BackPressedEvents
BackgroundColor
BackgroundColorProperties
BackgroundImage
BackgroundImageProperties
BackgroundImageinBase64
BackgroundImageinBase64Properties
Set the background image in Base64 format. This requires API level >= 8. For devices with API level less than 8, setting this will end up with an empty background.
BackgroundImageinBase64PropertyDescriptions
<p>A round ''sprite'' that can be placed on a <code>Canvas</code>, where it can react to touches and drags, interact with other sprites (<code>ImageSprite</code>s and other <code>Ball</code>s) and the edge of the Canvas, and move according to its property values.</p><p>For example, to have a <code>Ball</code> move 4 pixels toward the top of a <code>Canvas</code> every 500 milliseconds (half second), you would set the <code>Speed</code> property to 4 [pixels], the <code>Interval</code> property to 500 [milliseconds], the <code>Heading</code> property to 90 [degrees], and the <code>Enabled</code> property to <code>True</code>.</p><p>The difference between a <code>Ball</code> and an <code>ImageSprite</code> is that the latter can get its appearance from an image file, while a <code>Ball</code>''s appearance can be changed only by varying its <code>PaintColor</code> and <code>Radius</code> properties.</p>
BallHelpStringComponentPallette
Makes the Ball bounce, as if off a wall. For normal bouncing, the edge argument should be the one returned by EdgeReached.
Ball__BounceMethodDescriptions
Indicates whether a collision has been registered between this Ball and the passed sprite (Ball or ImageSprite).
Ball__CollidingWithMethodDescriptions
Event handler called when a Ball is dragged. On all calls, the starting coordinates are where the screen was first touched, and the "current" coordinates describe the endpoint of the current line segment. On the first call within a given drag, the "previous" coordinates are the same as the starting coordinates; subsequently, they are the "current" coordinates from the prior call. Note that the Ball won''t actually move anywhere in response to the Dragged event unless MoveTo is explicitly called. For smooth movement, each of its coordinates should be set to the sum of its initial value and the difference between its current and previous values.
Ball__DraggedEventDescriptions
Event handler called when the Ball reaches an edge of the screen. If Bounce is then called with that edge, the Ball will appear to bounce off of the edge it reached. Edge here is represented as an integer that indicates one of eight directions north (1), northeast (2), east (3), southeast (4), south (-1), southwest (-2), west (-3), and northwest (-4).
Ball__EdgeReachedEventDescriptions
Controls whether the Ball moves and can be interacted with through collisions, dragging, touching, and flinging.
Ball__EnabledPropertyDescriptions
Event handler called when a fling gesture (quick swipe) is made on an enabled Ball. This provides the x and y coordinates of the start of the fling (relative to the upper left of the canvas), the speed (pixels per millisecond), the heading (-180 to 180 degrees), and the x and y velocity components of the fling''s vector.
Ball__FlungEventDescriptions
Returns the Ball''s heading in degrees above the positive x-axis. Zero degrees is toward the right of the screen; 90 degrees is toward the top of the screen.
Ball__HeadingPropertyDescriptions