Source Context Failing checks
The interval in milliseconds at which the Ball''s position is updated. For example, if the interval is 50 and the speed is 10, then every 50 milliseconds the sprite will move 10 pixels in the heading direction.
Ball__IntervalPropertyDescriptions
Moves the Ball back in bounds if part of it extends out of bounds, having no effect otherwise. If the Ball is too wide to fit on the canvas, this aligns the left side of the Ball with the left side of the canvas. If the Ball is too tall to fit on the canvas, this aligns the top side of the Ball with the top side of the canvas.
Ball__MoveIntoBoundsMethodDescriptions
Sets the x and y coordinates of the Ball. If CenterAtOrigin is true, the center of the Ball will be placed here. Otherwise, the top left edge of the Ball will be placed at the specified coordinates.
Ball__MoveToMethodDescriptions
Moves the origin of Ball to the position of the cooordinates given by the list formatted as [x-coordinate, y-coordinate].
Ball__MoveToPointMethodDescriptions
The color of the Ball.
Ball__PaintColorPropertyDescriptions
Sets the heading of the Ball toward the point with the coordinates (x, y).
Ball__PointInDirectionMethodDescriptions
Turns the Ball to point towards a designated target sprite (Ball or ImageSprite). The new heading will be parallel to the line joining the centerpoints of the two sprites.
Ball__PointTowardsMethodDescriptions
The distance from the edge of the Ball to its center.
Ball__RadiusPropertyDescriptions
The number of pixels that the Ball should move every interval, if enabled.
Ball__SpeedPropertyDescriptions
Event handler called when the user begins touching an enabled Ball (placing their finger on a Ball and leaving it there). This provides the x and y coordinates of the touch, relative to the upper left of the canvas.
Ball__TouchDownEventDescriptions
Event handler called when the user stops touching an enabled Ball (lifting their finger after a TouchDown event). This provides the x and y coordinates of the touch, relative to the upper left of the canvas.
Ball__TouchUpEventDescriptions
Event handler called when the user touches an enabled Ball and then immediately lifts their finger. The provided x and y coordinates are relative to the upper left of the canvas.
Ball__TouchedEventDescriptions
Whether the Ball is visible.
Ball__VisiblePropertyDescriptions
The horizontal coordinate of the Ball, increasing as the Ball moves right. If the property OriginAtCenter is true, the coordinate is for the center of the Ball; otherwise, it is for the leftmost point of the Ball.
Ball__XPropertyDescriptions
The vertical coordinate of the Ball, increasing as the Ball moves down. If the property OriginAtCenter is true, the coordinate is for the center of the Ball; otherwise, it is for the uppermost point of the Ball.
Ball__YPropertyDescriptions
How the `Ball` should be layered relative to other
Ball__ZPropertyDescriptions
BallotOptions
BallotOptionsProperties
The list of ballot options.
BallotOptionsPropertyDescriptions
BallotQuestion
BallotQuestionProperties
The question to be voted on.
BallotQuestionPropertyDescriptions
Component for using the Barcode Scanner to read a barcode
BarcodeScannerHelpStringComponentPallette
Text result of the previous scan.
BarcodeScanner__ResultPropertyDescriptions
A sensor component that can measure the ambient air pressure.
BarometerHelpStringComponentPallette
Specifies whether or not the device has the hardware to support the Barometer component.
Barometer__AvailablePropertyDescriptions
If enabled, then device will listen for changes.
Barometer__EnabledPropertyDescriptions
BaudRate
BaudRateProperties
Returns the current baud rate
BaudRatePropertyDescriptions
Returns the bearing from the Marker to the given map feature, in degrees from due north. If the centroids parameter is true, the bearing will be to the center of the map feature. Otherwise, the bearing will be computed to the point in the feature nearest the Marker.
BearingToFeatureMethodDescriptions
BearingToFeature
BearingToFeatureMethods
Returns the bearing from the Marker to the given latitude and longitude, in degrees from due north.
BearingToPointMethodDescriptions
BearingToPoint
BearingToPointMethods
Simple event to raise when the `SpeechRecognizer` is invoked but before its activity is started.
BeforeGettingTextEventDescriptions
BeforeGettingText
BeforeGettingTextEvents
When a page is about to load this event is run.
BeforePageLoadEventDescriptions
BeforePageLoad
BeforePageLoadEvents
BeforePicking
BeforePickingEvents
Event to raise when Speak is invoked, before the message is spoken.
BeforeSpeakingEventDescriptions
BeforeSpeaking
BeforeSpeakingEvents
Behavior
BehaviorPropertyCategory
BelowRangeEventEnabled
BelowRangeEventEnabledProperties
BelowRange
BelowRangeEvents
BigDefaultText
BigDefaultTextProperties
When checked, we will use high contrast mode
BigDefaultTextPropertyDescriptions
BlocksToolkit
BlocksToolkitProperties
Choose the set of components you’ll need for your project. A smaller set is good for beginner projects, while experts can use all options to build complex apps. For example, the Beginner Toolkit gives you access to all the features you need for our novice tutorials and curriculum.</p><p>You can always change your toolkit in Project Properties, so your choice now won’t limit the future possibilities for your app.</p>
BlocksToolkitPropertyDescriptions
Bluetooth client component
BluetoothClientHelpStringComponentPallette
BluetoothClient
BluetoothClientProperties
The BluetoothClient component that should be used for communication.
BluetoothClientPropertyDescriptions
Whether Bluetooth is available on the device
BluetoothClient__AvailablePropertyDescriptions
Whether Bluetooth is enabled
BluetoothClient__EnabledPropertyDescriptions