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The interval in milliseconds at which the Ball''s position is updated. For example, if the interval is 50 and the speed is 10, then every 50 milliseconds the sprite will move 10 pixels in the heading direction.
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Ball__IntervalPropertyDescriptions
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Moves the Ball back in bounds if part of it extends out of bounds, having no effect otherwise. If the Ball is too wide to fit on the canvas, this aligns the left side of the Ball with the left side of the canvas. If the Ball is too tall to fit on the canvas, this aligns the top side of the Ball with the top side of the canvas.
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Ball__MoveIntoBoundsMethodDescriptions
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Sets the x and y coordinates of the Ball. If CenterAtOrigin is true, the center of the Ball will be placed here. Otherwise, the top left edge of the Ball will be placed at the specified coordinates.
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Ball__MoveToMethodDescriptions
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Moves the origin of Ball to the position of the cooordinates given by the list formatted as [x-coordinate, y-coordinate].
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Ball__MoveToPointMethodDescriptions
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Ball__PaintColorPropertyDescriptions
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Sets the heading of the Ball toward the point with the coordinates (x, y).
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Ball__PointInDirectionMethodDescriptions
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Turns the Ball to point towards a designated target sprite (Ball or ImageSprite). The new heading will be parallel to the line joining the centerpoints of the two sprites.
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Ball__PointTowardsMethodDescriptions
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The distance from the edge of the Ball to its center.
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Ball__RadiusPropertyDescriptions
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The number of pixels that the Ball should move every interval, if enabled.
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Ball__SpeedPropertyDescriptions
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Event handler called when the user begins touching an enabled Ball (placing their finger on a Ball and leaving it there). This provides the x and y coordinates of the touch, relative to the upper left of the canvas.
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Ball__TouchDownEventDescriptions
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Event handler called when the user stops touching an enabled Ball (lifting their finger after a TouchDown event). This provides the x and y coordinates of the touch, relative to the upper left of the canvas.
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Ball__TouchUpEventDescriptions
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Event handler called when the user touches an enabled Ball and then immediately lifts their finger. The provided x and y coordinates are relative to the upper left of the canvas.
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Ball__TouchedEventDescriptions
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Whether the Ball is visible.
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Ball__VisiblePropertyDescriptions
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The horizontal coordinate of the Ball, increasing as the Ball moves right. If the property OriginAtCenter is true, the coordinate is for the center of the Ball; otherwise, it is for the leftmost point of the Ball.
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Ball__XPropertyDescriptions
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The vertical coordinate of the Ball, increasing as the Ball moves down. If the property OriginAtCenter is true, the coordinate is for the center of the Ball; otherwise, it is for the uppermost point of the Ball.
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Ball__YPropertyDescriptions
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How the `Ball` should be layered relative to other
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Ball__ZPropertyDescriptions
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The list of ballot options.
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BallotOptionsPropertyDescriptions
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The question to be voted on.
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BallotQuestionPropertyDescriptions
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Component for using the Barcode Scanner to read a barcode
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BarcodeScannerHelpStringComponentPallette
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Text result of the previous scan.
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BarcodeScanner__ResultPropertyDescriptions
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A sensor component that can measure the ambient air pressure.
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BarometerHelpStringComponentPallette
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Specifies whether or not the device has the hardware to support the Barometer component.
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Barometer__AvailablePropertyDescriptions
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If enabled, then device will listen for changes.
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Barometer__EnabledPropertyDescriptions
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Returns the current baud rate
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BaudRatePropertyDescriptions
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Returns the bearing from the Marker to the given map feature, in degrees from due north. If the centroids parameter is true, the bearing will be to the center of the map feature. Otherwise, the bearing will be computed to the point in the feature nearest the Marker.
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BearingToFeatureMethodDescriptions
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Returns the bearing from the Marker to the given latitude and longitude, in degrees from due north.
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BearingToPointMethodDescriptions
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Simple event to raise when the `SpeechRecognizer` is invoked but before its activity is started.
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BeforeGettingTextEventDescriptions
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When a page is about to load this event is run.
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BeforePageLoadEventDescriptions
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Event to raise when Speak is invoked, before the message is spoken.
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BeforeSpeakingEventDescriptions
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BelowRangeEventEnabledProperties
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When checked, we will use high contrast mode
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BigDefaultTextPropertyDescriptions
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Choose the set of components you’ll need for your project. A smaller set is good for beginner projects, while experts can use all options to build complex apps. For example, the Beginner Toolkit gives you access to all the features you need for our novice tutorials and curriculum.</p><p>You can always change your toolkit in Project Properties, so your choice now won’t limit the future possibilities for your app.</p>
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BlocksToolkitPropertyDescriptions
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Bluetooth client component
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BluetoothClientHelpStringComponentPallette
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BluetoothClientProperties
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The BluetoothClient component that should be used for communication.
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BluetoothClientPropertyDescriptions
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Whether Bluetooth is available on the device
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BluetoothClient__AvailablePropertyDescriptions
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Whether Bluetooth is enabled
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BluetoothClient__EnabledPropertyDescriptions
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